top of page

C++ Low Level Engine Development (CPU Side Rendering)

Block Image Transfer
Generic Line Algorithms (Per Pixel)
Generic Line Algorithms (Per Pixel)
Barycentric Interpolation
Creation of a 3D Environment

*Click on pictures to enlarge

C++ Engine Development with DirectX Graphics

FBX Model & Material Loading (C++)
FBX Model & Material Loading (C++)
Skeleton Animations
Skinning Animations
Hardware Tessellation
Particle Systems

*Click on pictures to enlarge

C++/DirectX Universal Windows Platform (UWP) Development

UWP Development
UWP Development
UWP Development

*Click on pictures to enlarge

© 2017-2020 by Brandon Fritz.

bottom of page